[{"data":1,"prerenderedAt":193},["ShallowReactive",2],{"weekly-manifest":3},{"schema_version":4,"generated_at":5,"latest_weekly":6,"issues":7,"preview":192},"1.0.0","2026-11-03T02:04:06","2026-10-26-week",[8,16,24,32,40,48,56,64,72,80,88,96,104,112,120,128,136,144,152,160,168,176,184],{"slug":6,"issue_number":9,"week_start":10,"week_end":11,"title":12,"summary":13,"status":14,"published_at":15},23,"2026-10-26","2026-11-01","天上团还没散\n江湖刀已经快了","10月26日至11月1日，永恒之塔2靠七天都在前五，以25分守住周榜第一；《影之刃零》和《深空当铺：可能是偷的》都在后四天进入前二，各摘两星、同得24分，按既定排序分列第二和第三。前半周看长线游戏占位，后半周新面孔接走日榜头名。七天记录齐全，周榜的稳定积累与今日之星的轮换，在这一周分得格外清楚。","published","2026-11-03 02:04:06",{"slug":17,"issue_number":18,"week_start":19,"week_end":20,"title":21,"summary":22,"status":14,"published_at":23},"2026-10-19-week",22,"2026-10-19","2026-10-25","雾里盖房还没下班\n天上打团又到周末","10 月 19–25 日，《雾锁王国》五天模型第一、两天第二，以 33 分拿下综合第一；永恒之塔 2 在周末换到头名，整周 30 分排第二。两款游戏七天包办前二，本周都没有实际摘星。新的公开星位落到更后面的游戏，FINAL FANTASY RESONANCE 三天两星冲到第四。七天日榜齐全，整周占位与新作起步，各有一条清楚的轨迹。","2026-10-26 13:38:42",{"slug":25,"issue_number":26,"week_start":27,"week_end":28,"title":29,"summary":30,"status":14,"published_at":31},"2026-10-12-week",21,"2026-10-12","2026-10-18","天上还在打团\n雾里又要盖房","10 月 12–18 日，永恒之塔 2 连续五天模型第一，七天没离开前三，以 35 分守住综合第一。《雾锁王国》则在周五进入前二，周末连拿第一，两次摘星让它用三天攒出 20 分，排到第二。动物园新开张，裁缝铺继续营业，WARDOGS 也再摘一星。七天日榜齐全：一边靠整周积累守位，一边在正式版窗口集中起量，两种强势在本期撞到了一起。","2026-10-19 13:07:18",{"slug":33,"issue_number":34,"week_start":35,"week_end":36,"title":37,"summary":38,"status":14,"published_at":39},"2026-10-05-week",20,"2026-10-05","2026-10-11","翅膀张开就开团？\n裁缝铺里慢慢来","10 月 5 日至 11 日，永恒之塔 2 从周二起六天站在前二，五次第一、两次摘星，拿到 35 分。针影裁梦七天都在前五，两次摘星把它推到 24 分，与 WARDOGS 同分，按既定规则排在第二。一边把角色成长接到副本和阵营交战，一边把顾客要求缝成衣服。战争机器只用两天前二进入周榜，FC 27 则从上期榜首退到第五；七天日榜齐全，持续出现与短暂冲高都有迹可循。","2026-10-12 13:07:15",{"slug":41,"issue_number":42,"week_start":43,"week_end":44,"title":45,"summary":46,"status":14,"published_at":47},"2026-09-28-week",19,"2026-09-28","2026-10-04","球要自己踢\n宝让桌面刷","9 月 28 日至 10 月 4 日，FC 27 两次第一、两次第二，以 27 分占据综合榜首；桌面破坏神从周三起连续五天进入前五，两次摘星追到 24 分。一边要求玩家持续读传跑和防线，一边把战斗交出去，把配装留在工作间隙。WARDOGS 六天上榜却没有摘星，运输网和裁缝店也各有一次第一。七天日榜齐全，这周可以比较谁反复站在前列，下一步再看这些入口怎样接住玩家。","2026-10-05 13:21:21",{"slug":49,"issue_number":50,"week_start":51,"week_end":52,"title":53,"summary":54,"status":14,"published_at":55},"2026-09-21-week",18,"2026-09-21","2026-09-27","联结还在跑图\n僵尸已经上岗","9 月 21 日至 27 日的榜面像一场交接：WARDOGS 以三方战线和跨局现金开周，Aniimo 连续三天第二后在 25 日回到第一，最终以 23 分拿下综合第一；《守墓人2》在发售后两次实际摘星，带着墓园产线、城镇修复和亡灵部队拿到 20 分。后半周又有 EA SPORTS FC™ 27 与 CONTROL Resonant 进入前二。它们都只占了三天，却把问题推得很具体：捉宠的联结能不能继续改写路线，自动化能不能把经营里的杂活真正交出去。","2026-09-28 13:10:22",{"slug":57,"issue_number":58,"week_start":59,"week_end":60,"title":61,"summary":62,"status":14,"published_at":63},"2026-09-14-week",17,"2026-09-14","2026-09-20","借来的身体跑满地图\n三方战线还在存钱","9 月 14 日至 20 日，榜面先由 WARDOGS 的首发战场开场，随后被《伊莫》的联结探索接管。Aniimo 从 16 日起连续五天模型第一，实际摘星一次，以 28 分拿下综合第一；WARDOGS 七天都在前五，首日第一后六天仍稳定在第三或第四，以 25 分排第二。上期留下的 Valheim 也给出了回答：它没有摘星，却在六个已发布日榜里五次第二、一次第一，同分排第三。本周的重点不只是谁冲得最高，还在于两种不同的回访承诺：一边是抓到新伙伴就能换一套移动方式，另一边则是把一场混战留下的现金带进下一场。","2026-09-21 13:09:09",{"slug":65,"issue_number":66,"week_start":67,"week_end":68,"title":69,"summary":70,"status":14,"published_at":71},"2026-09-07-week",16,"2026-09-07","2026-09-13","维京人又开始盖长屋\n钓鱼佬还在开枪","9 月 7 日至 13 日的榜面先由新作接力，再被两套老循环重新占住位置。Valheim 只在后四天进入前五，却连续两天第一、两天第二并摘星两次，以 24 分拿下综合第一；How to Fish 从周日第三一路留到周六第三，周二还拿过一次模型第一，七天都在前五，最终以 23 分排第二。前者把合作生存、建造与征服重新拉回玩家眼前，后者仍靠一船人处理鱼、工具和意外维持存在感。它们的分差只差一分，接下来要看的却是两种完全不同的再开一局理由。","2026-09-14 13:07:14",{"slug":73,"issue_number":74,"week_start":75,"week_end":76,"title":77,"summary":78,"status":14,"published_at":79},"2026-08-31-week",15,"2026-08-31","2026-09-06","白天做人与夜里饮血\n原力在回合间指路","8 月 31 日至 9 月 6 日的榜面像两部不同节奏的冒险并排推进。《The Blood of Dawnwalker》在发售后的两天连拿模型第一，也实际摘星两次；《星球大战：零号连队》五天留在前五，其中两天第一、两天第二，却没有新增摘星。两者周分同为 20，前者靠已发生的摘星排在首位。其余三款把这周拉成了更杂的画面：朋友钓鱼的事故链仍有余温，刀剑招架刚刚起势，纽约创业则在正式版后等着组织接管琐事。","2026-09-07 15:01:04",{"slug":81,"issue_number":82,"week_start":83,"week_end":84,"title":85,"summary":86,"status":14,"published_at":87},"2026-08-24-week",14,"2026-08-24","2026-08-30","钓鱼佬带枪上船\n银河大战轮流开火","这一周的第一名发生了一次清楚的交接。《How to Fish》从周一到周四连续领跑，《星球大战：零号连队》接过周五到周日的第一。钓鱼朋友局靠前半周的积累保住综合第一，星战小队则只用三天进入综合第二。它们都靠鲜明的玩法画面吸引人，却要面对不同的后续问题：朋友还愿不愿再约一船，战术玩家还想不想再部署一队。","2026-09-05 20:30:45",{"slug":89,"issue_number":90,"week_start":91,"week_end":92,"title":93,"summary":94,"status":14,"published_at":95},"2026-08-17-week",13,"2026-08-17","2026-08-23","钓鱼也得带上枪\n换个壳子接着莽","本周后半段，两种很容易被画面讲明白的玩法占据了前列。《How to Fish》把朋友拉上船，连着三天拿到日榜第一；《Mortal Shell II》则用换壳与近战的动作框架，连续多天保持存在。一个让队友的意外成为乐趣，一个让战斗中的主动选择成为压力。周榜把它们并排放下，既看第一次被吸引的理由，也看这份关注在一周里怎样延续。","2026-09-05 20:31:54",{"slug":97,"issue_number":98,"week_start":99,"week_end":100,"title":101,"summary":102,"status":14,"published_at":103},"2026-08-10-week",12,"2026-08-10","2026-08-16","朋友拉我上山\n沙子送进工厂","这一周，登山和挖沙各自拿到了自己的高点。《PEAK》在周三、周四连续第一，《Sandustry》则从周五第四一路升到周日第一。前者把朋友的位置变成路线问题，后者让地形与资源进入自动化的规划。它们共同指向一种很直观的满足感：眼前原本过不去、搬不动的东西，最后被自己的安排解决了。一个发生在队伍之间，一个发生在产业链里。","2026-09-05 20:32:28",{"slug":105,"issue_number":106,"week_start":107,"week_end":108,"title":109,"summary":110,"status":14,"published_at":111},"2026-08-03-week",11,"2026-08-03","2026-08-09","有人种田谈恋爱\n有人聚会丢小命","这周最有趣的对照，是两种完全不同的“再来一局”。《Fields of Mistria》让人想把农场和生活继续经营下去，《Machine Party》则让朋友在下一场致命小游戏里找回面子。名次上也有交接：派对游戏先拿到周一、周二第一，农场生活在周五和周日登顶。把它们写成同一种热度，会错过玩家为什么愿意继续回来的差别。","2026-09-05 20:33:05",{"slug":113,"issue_number":114,"week_start":115,"week_end":116,"title":117,"summary":118,"status":14,"published_at":119},"2026-07-27-week",10,"2026-07-27","2026-08-02","带着大剑去撤离\n穿上绿甲回战役","本周综合前两名，一款让熟悉第三人称动作的人重新学习如何把战利品带走，一款让玩家回到熟悉的士官长战役。《雾影猎人》和《Halo: Campaign Evolved》都能用已有的类型记忆降低理解门槛，但这份熟悉感最后通向不同的期待：前者要让每次损失值得接受，后者要让重返旧战场值得花时间。周榜把这两个入口放在一起看，排名则记录它们在这一周被持续看见的程度。","2026-09-05 20:33:40",{"slug":121,"issue_number":122,"week_start":123,"week_end":124,"title":125,"summary":126,"status":14,"published_at":127},"2026-07-20-week",9,"2026-07-20","2026-07-26","夜班查人别走眼\n怕死也要堆弹幕","这一周的两位主角，都把“出事了怎么办”变成了游戏的乐趣。《Shift At Midnight》让一次看走眼变成全队的夜班事故，《风暴怕死队》则让玩家在弹幕里寻找把局势翻过来的组合。榜单的重心也在后半周发生变化：夜班恐怖拿下两个日榜第一，弹幕肉鸽在周六冲到第一。它们值得一起聊，既因为排名靠前，也因为恐惧在两款游戏里指向了完全不同的操作。","2026-09-05 20:34:12",{"slug":129,"issue_number":130,"week_start":131,"week_end":132,"title":133,"summary":134,"status":14,"published_at":135},"2026-07-13-week",8,"2026-07-13","2026-07-19","帕鲁回到世界树\n复古 MMO 寻找新服务器","《幻兽帕鲁》用 1.0 兑现两年 Early Access，SpiritVale 则用职业、卡片和地图召回复古 MMO 人群；一个验证大规模回流，一个验证小型服务器社会能否成立。","2026-07-21 19:24:08",{"slug":137,"issue_number":138,"week_start":139,"week_end":140,"title":141,"summary":142,"status":14,"published_at":143},"2026-07-06-week",7,"2026-07-06","2026-07-12","海盗重制起量\n电竞经理稳在第二","《黑旗 Resynced》靠一次摘星和连续前二拿到第一展示位；Esports Manager 2026 六天进前五、一次没摘星，却以同样 19 分证明稳定第二同样值得写。","2026-07-21 19:24:04",{"slug":145,"issue_number":146,"week_start":147,"week_end":148,"title":149,"summary":150,"status":14,"published_at":151},"2026-06-29-week",6,"2026-06-29","2026-07-05","增长公式写进魔法\nHD2D 换成动作","Orb of Creation 的 1.0 让老增量游戏重新进入视野，Elliot 则测试 HD-2D 能否离开回合制舒适区。残缺四天数据只确认连续出现，不补造缺失排名。","2026-07-21 19:24:00",{"slug":153,"issue_number":154,"week_start":155,"week_end":156,"title":157,"summary":158,"status":14,"published_at":159},"2026-06-22-week",5,"2026-06-22","2026-06-28","一艘沙船\n和一场三人拆弹","SAND 把六人共同载具变成可失去的跨局资产；BOMBANANA! 把视觉、听觉和说话权拆给三个人。两款游戏都把朋友之间的分工直接做成产品钩子。","2026-07-21 19:23:57",{"slug":161,"issue_number":162,"week_start":163,"week_end":164,"title":165,"summary":166,"status":14,"published_at":167},"2026-06-15-week",4,"2026-06-15","2026-06-21","八年江湖再回流\n黑魂搜打撤抢试玩","《太吾绘卷》用重大版本召回旧玩家，Mistfall Hunter 用第三人称暗黑动作拿到试玩注意力：前者要证明复杂系统仍能生成一生，后者要证明高损失玩法值得信任。","2026-07-21 19:23:53",{"slug":169,"issue_number":170,"week_start":171,"week_end":172,"title":173,"summary":174,"status":14,"published_at":175},"2026-06-08-week",3,"2026-06-08","2026-06-14","会画画的躲猫猫\n和拒绝讨好你的老派 RPG","MECCHA CHAMELEON 用玩家亲手画出的伪装制造传播，《哥特王朝1重制版》则重新验证老派开放世界的拒绝感；两者都不是靠内容数量被看见。","2026-07-21 19:23:49",{"slug":177,"issue_number":178,"week_start":179,"week_end":180,"title":181,"summary":182,"status":14,"published_at":183},"2026-06-01-week",2,"2026-06-01","2026-06-07","任务栏里刷装备\n磨坊里滚雪球","仅存五天排名仍看出两条连续信号：TBH 连续摘星，把桌面挂机接上交易经济；Fortune Mill 没有成为日冠军，却靠房间之间互相喂数值稳定留在前列。","2026-07-21 19:23:45",{"slug":185,"issue_number":186,"week_start":187,"week_end":188,"title":189,"summary":190,"status":14,"published_at":191},"2026-05-15-week",1,"2026-05-15","2026-05-20","当深海续作撞上\n螃蟹进化","第一期没有留存日榜前五，因此保留主编当时选出的《深海迷航2》和《万物皆可蟹》：一边是大 IP 把孤独深海推向四人合作，一边是小体量 Roguelite 让每次进化都长在角色身上。","2026-07-21 19:23:41",true,1793882274800]